Saints Row IV is an August Wide Open Sandbox game developed by " How the Saints Saved Christmas", a Christmas Episode where the President must. The Saints Row credits are located in the Main Menu, and are also played at the end of the game. For instance, the New Hennequet neighborhood is named after producer Jacques Song appears on the album "Terrorhawk" courtesy of Equal Vision Records. .. "Meet Me In The Dark" Performed & Written by Jet by Day. "A Pleasant Day" is the third mission in Saints Row IV. It is believed that the song "Dreamin' Schemin'" is a parody of "Mr. Sandman" by the by Will Schaefer , a fanfare tune, which was also featured in The SpongeBob . Sheriff: "You ready to meet the fine people of Steelport?" . Man: "Oh my stars, it's the president!".
A super-jump, super-speed, and others that reveal themselves as you play. And now this is something completely different. Cars become irrelevant after about two hours. The only reason I ever get in one is if a scripted mission requires it.
Because why would I, when I can leap and zoom about far more quickly? And perhaps more importantly, in a way that lets me have far more fun. I have never bestowed this compliment on any game before, but it out-does City Of Heroes for sheer mad pleasure of moving around its environs. And much of it is designed around the ridiculous superpowers you now possess.
Sometimes in the streets, sometimes in bizarre virtual reality constructs. Alongside the main quest are dozens of side quest options, each relating to various members of the Saints Row crew. First you must rescue them from their unique private hell, then complete tasks for them around the city. And computer expert Kenzie has many, many more of the same. As becomes quickly apparent, rather than offering particularly unique extra story content, these are little more than the in-city missions loosely strung together.
For me it was any mission that involved telekinetically throwing objects to cause damage — the objects never felt powerful enough, making these events a chore.
And heck, just getting to them is so much fun. The Third, the writing is absolutely stunning, with stellar voice acting to match. The timing is always exquisite, the animations matching the delivery, such that an eye-roll can deliver a punchline.
These are things that are almost unheard of in gaming! That you find them at their best in a game of such lunatic frivolity is doubly fantastic. Set pieces are always massively enjoyable, too. Each guard has a unique comment to gargle in his death throes, and each is superbly funny. The Mass Effect romances ribbing is the greatest. But at the same time, remarkably sophisticated. A pathetic GTA rip-off of little merit, packed with deeply unpleasant portrayals of women.
But SR4, even with its inclusion of a strip club, large-exposed-breasted characters, and numerous sexual innuendos, feels a million miles from this. Not least because of its ludicrously fantasised and sexualised men, and absolutely equal-opportunity offensiveness. This is a game where women are as strong as men, not under their ultimate authority, and give as good as they get. She was dressed in a jumper and jeans. Because the game let that be an option.
I could equally have played a monstrously fat woman wearing garish make up and no clothes at all, or a dangerously thin man in high heels and a giant bear head. Saints Row remains almost unique in letting you create characters that look not only ridiculous, but also like actual people look too. And I am genuinely looking forward to the discussions that will occur about the dance club scene — it should be interesting.
But then, well, this is the game where Keith David plays himself!Saints Row IV: Meet the President / Dubstep Gun Song 2 hours
In the simulation, the Boss from almost the very start has insanely powerful attacks, including punches that make cars fly across the street. There's still challenge from cops and aliens, but if the player decides to attack pedestrians, there's no match at all. Once the Boss gets a tank for their vehicle inventory, most ground-level "flashpoint" battles can be concluded with one shot.
This isn't the case if there's a Warden boss fight afterwards as the Boss has to be on foot for those. Cutting Off the Branches: One developer in particular mentioned he couldn't live with a continuity where Burt Reynolds was dead. The first mission involves hunting down and killing Cyrus Temple, having gone terrorist.
However, Shaundi was somehow alive in this version, despite being supposedly blown up. Shaundi herself is bothered by it and says it's best not to think about it too much. Future Shaundi, who came from a Bad Future Damn You, Muscle Memory! Minimal compared to the previous game, but still present. The "fast hijack" key combination has been changed from using the "hold sprint" key to the "toggle sprint" key, and is not remappable.
Fortunately or unfortunately it doesn't come up much since hijacking vehicles quickly becomes pointless. Radio tuning is now mapped to completely different buttons, rather than using the same buttons used for taunts and compliments. Unfortunate but necessary, since you can listen to the radio when on foot. The plane controls in SR2 and 3 used the forward key for up and back for down. This game applies the usual flight simulator controls: One of the promotional images proudly proclaims Johnny Gat is Back!
Matt Miller, one of the main villains from Saints Row: The Thirdends up becoming an ally in the game. Benjamin King, as well: Additionally, when you defeat the simulation of a previous antagonist, you generally get to reprogram them and have them on your side The series is on its way to becoming a metaphor of its own. It's even lampshaded in the final mission name, "Punch The Shark". Also lampshaded by Pierce and Shaundi if you call both of them.
That about sums it up, yeah! You think you've gone crazy, don't you? Johnny Gat could be considered one as it's said that he was stuck in his Ironic Hell simulation for years yet still never cracked. Additionally, though he could never save Aisha by himself, that didn't stop him from trying every time he got to that point.
The Boss is also one, and even gives a speech on the point to their crew towards the end of the game.
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There is a hidden room in Let's Pretend that contains cut-outs of the development team's faces, as well as a secret weapon that is otherwise unobtainable: Act 3 of the game introduces the Marauder, a ball-shaped enemy that unfolds to form an explosive-shooting tripod robot.
It hits like a tank literally, its explosive weapon is identical in damage to that of a tank and it will only take damage if shot from behind while unfolded. They are the most dangerous enemy the Zin can throw at you, and after they're introduced Marauders start showing up at a mere level 3 notoriety. To put that in perspective, you earn level 3 notoriety for killing a single person in a store. Does This Remind You of Anything? Many players can expect some nostalgia when one of the first missions puts the Boss in a simulation based on an idyllic '50s sitcom with sinister undertones, much like the acclaimed "Tranquility Lane" quest from Fallout 3.
One can be found inside the 50s version of Steelport if the player takes the time to look around between missions. It actually has pretty impressive detail even though it isn't used for any storyline or side mission content and even has a short movie listing on a nearby sign. Leave it to the Saints to find a way to weaponize dubstep. A whole lot of content from Saints Row: The Third is present in game files, such as gang members, weapons and vehicles.
Several mods in progress are aiming to reintroduce them to the game. Dummied Out content isn't limited to leftovers from the previous game: The internal names of a number of audio logs correspond to SRTT -only characters like Viola or Oleg despite being repurposed for SRIV characters, and homie-to-homie conversations are set up for characters which never appear as homies in the normal game, like Philippe Loren.
Basically, the only reason to buy additional Stamina is to get the achievement for unlocking all upgrades or if the player wants the additional mobility when "grinding" out cluster pick-ups and side missions early in the game. You can capture all five towers just by grabbing a helicopter or flying saucer and flying straight to the top.
Doing so means that you'll miss all the data clusters, though. What better way to enter your future seat in the White House than by crashing in through the roof after destroying a nuclear missile? Of the " America, Fuck Yeah!
Wear the red, white and blue suit of Uncle Sam! Earn Your Happy Ending: How could things possibly be upbeat after Earth is destroyed? Not only is there a dance party ending, not only do the Saints go on a wacky roadtrip through time, but they're also able to revive thousands of people Zinyak abducted including the story's narrator Zinyak threatens to do this if the Boss escapes.
He makes good on his promise. Poor Oleg and Josh Easily Thwarted Alien Invasion: Zinyak is presented as the final boss, but despite having two screen-wide health bars, goes down with one shot and a lengthy QTE Zinyak is outraged not because of such an easy defeat, but because the scene was that poorly scripted.
Marauders are noted as being an annoying enemy due to needing to be shot in the back of the "head" to get damaged as it turns to look at you constantly with only a small amount of pause as it tries to shoot you. If it's not under a roof you can also use the abduct-o-matic and take it out no matter what its doing.
Same for other vehicles, it will render them driverless, but they usually aren't as annoying.
Wot I Think: Saints Row IV | Rock Paper Shotgun
Powers can be mixed-and-matched with various elements, each with its own effects: Fire sets victims aflame. Ice freezes victims, making them take more damage and shatter when killed. Electricity causes victims to ragdoll and fall over. Glitch causes victims to Change colors, become pixilated, fall victim to Body Horror Gravity causes victims to temporarily float in the air, regardless of gravity.
Toward the end of the final mission, you get power armor, which allows you to use your superpowers in the real world. Hit max notoriety and face-off with aliens that have the same superpowers you do. Murderbots —slow, lumbering, Terminator-like robots that are incredibly hardy, carry heavy machine guns and bomb launchers, and could crawl towards you in an attempt to kill you if you don't blow off their heads first.
Marauders, mechanical pillbugs with giant lasers that can only be successfully attacked in one specific point on their backs.
Zinyak's personal guard, Zin with heavy weapons and super powers. Some character levels past 30 or so won't unlock any new powers or upgrades, rendering reaching them slightly anticlimactic. However, they retain their personalities and memories, and several conversations make it clear that they're not exactly thrilled to be working with the Saints, and vice versa.
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All romance options are available to both genders. Averted with Keith David, who rejects the Boss either way, and, amusingly, with Pierce, who says he "usually doesn't swing that way" regardless of the gender you use for the Boss.
Everything Is Better With Dinosaurs: You thought Enter The Dominatrix couldn't get any more batshit insane? Cue the spaceship of velociraptors.